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wonderful for Ruby farming Systems

Posted by Heather10McSwain on April 13, 2016 at 3:20 PM

THIS ISN'T A RATE CHECKLIST. QUIT CONFUSING IT FOR ONE.

Velika - 2 AoE abilities, neglect def, a REQUIREMENT HAVE if you really did not obtain Jave from arbitrary 7k

Jave - 2 AoE abilities, mirror passive, greater AoE dmg multiplier

 

The adhering to details listed below are based off of my individual encounters.

I will certainly explain with the existing systems that I have as well as wind over the ones that I do not have

any kind of encounter in however will certainly utilize Dellons as an usual relate-able device. Likewise, bear in mind that

the exp prices might differ amongst gamers relying on guild ability degrees. It is not completely considerable yet

does build up in time, i.e. it takes Gamer A 8 secrets to max out straw as compared to Gamer B that takes 9 secrets.

 

Intro to Ruby Farming

Ruby farming is an approach of getting rubies in the online game with either performance or clear rate in mind.

Having the ability to ranch rubies successfully is a have to specifically for F2P gamers to be able to acquire both assorted

and also crucial points and also energies in the video game such as outfits, proficiencies, and so on

 

Hellenia - 1 AoE, ridicule ability, could run solo. CAUTION: Calls for some tender loving care, along with bunches of financing if you wish to utilize her solo (ITS POSSIBLE).

 

. Ruby farming groups need AoE (location of result) devices in order to succeed. We'll be talking about which AoE devices are fantastic for farming, the best ways to utilize sources successfully, and also which stages/difficulties are the very best wherefore gamer as well as why.

 

Eileen/Dellons/Spike/ Kris - higher-than-avg base dmg as well as greater AoE multiplier

Ruri - High dmg multiplier, 2 AoE abilities

 

Yuri/Ariel/May - At the very least one AoE ability, valuable passives

 

Every person else. Do not utilize 'em!

 

Heavenia/Snipper - I would certainly stay clear of these 2.

 

PROFICIENCIES

 

Q: HOW IMPORTANT IS IT TO MAX MASTERIES FIRST?

A: REALLY. There are very important proficiencies that shred off great deals of secs in your clear time.

The earlier you max your proficiencies, the less complicated grinding ends up being. MAX YOUR PROFICIENCIES !!!!

I advise this arrangement:

1015202530354045505560657075

CTRL PWRWEAK PTDEATHSAVIORHASTEDES FORCEBAT ROAROVRW PWRWEP DPROTMAL. AURACHAIN BLADEOPLOL

IRON SHLDSHLD ARTVENGE

SURVSTURD ARMR

DBL DEFSAND SPRYSPKE SHLD

FATGECORR PSN

Choose abilities that raise your damages result, along with the ones that lower adversary defenses making them softer and also much easier to eliminate. Ez eliminates = Ezier 1hkos = quicker clear time = Excellent Success! Additionally, greater degree proficiencies enable you to "automobile aviator" as soon as your devices begin 1hkoing waves at a 100 % price.

You have to go to the very least at lv 65 proficiencies to be able to effectively do 7-1 tough. Having lv 70 and also 75 will certainly deal with most possibilities of leaving laggers behind to choose off with car strikes.

 

 

DEVELOPMENT

Individuals mostly make use of the 1back4front (protective) development. Your major AoE's dmg counts greatly on this.

Degree 20 development is the basic secure area for ez-medium problem farming however in order to achieve success

on greater degrees, you would certainly intend to have it maxed ASAP.

BACKFRONT

 

STRAW

DMGFODDER

 

STRAW

 

FODDER/SubDMG

 

DEVICES

CRIT POSSIBILITY would certainly be the simplest means to boost your dmg outcome. The major objective is to be able to clear waves as rapid as you can, as well as SPD would certainly make you automobile strike regularly and also would certainly squander secs. Lethal isn't really bad however Crit has a greater multiplier.

Shield shoudn't matter as much other than when making use of Hellenia. Provide her as much COUNTER as you can!

 

Groups Compensations

 

INDIVIDUAL NOTES

If you maintain experiencing casualties, attempt farming on a map that's much less challenging, or update your proficiencies, tools, as well as devices. Do not require on your own to ranch on difficult maps if you're not furnished for it!

SubDMG will certainly probably require a tool port opened + solid weps to be able to 1hko waves 1 & 2 on the majority of tough maps. My Dellons presently has 1526 atk as well as still in some cases leaves laggers on wave 2 of 7-1 hard.

When grinding 7-1 hard, if you have a weak SubDMG device, you might need to alter your ability order. Utilize your MainDMG's abilities on waves 1 & 2 as well as allow your straws pass away on wave 3. That, or get back one degree.

Ruri is an appealing SubDMG system. When tailored with SPD, she could car assault two times on wave 1, make use of brief snipe to cleanse the staying 3 crowds, as well as has an Ignore Def ability with a high DMG multiplier.

Images for recommendation. Velika could remove 7-1 wave 1 as well as 3 effortlessly, while Dellons still has laggers left. A crit-build or disregard def SubDMG would certainly be optimal for getting rid of the Second wave.

 

MainDMG must either be Jave or Velika. SubDMG could be anybody from S to B course

MainDMG + Hellenia + 3 straw devices

PROS: Best group to make use of as a result of Hellen's put-down. May be a less secs slower as a result of needing to cast ridicule + vehicle assaults to clear waves. Reliable in Tough phases

DISADVANTAGES: Could just bring 3 straw systems Tiny possibility of enduring a casualty if opponent system makes use of an offending step prior to Hellen could cast ridicule on wave 2.

MainDMG + SubDMG + 3 straw systems.

PROS: Having 3 AoE abilities that 1hko waves allows you clear tough phases under 40 secs. Still reliable in Difficult phases

DISADVANTAGES: 3 straw systems, greater possibility of experiencing 1 or 2 casualties in wave 2 as well as 3 because of not having security from ridicule. Straw systems may obtain rubbed if individual isn't really solid sufficient to 1hko waves.

MainDMG + 4 straw devices

PROS: Could bring 4 straw devices Could get rid of phases under 30 secs on Regular method.

DISADVANTAGES: Restricted to Typical method, might experience 1 casualty on wave 2 if opponent device utilizes an offending step.

Hellenia + 4 straw devices.

PROS: Could bring 4 straw systems. Absolutely no casualties if done right.

DISADVANTAGES: EXPENSIVE BUILD!! (Needs to have both ports opened, with completely updated tools and also high counter shield), restricted to phase 2-10 Hard. 40-50+ 2nd runs relying on tool stamina.

 

Phases

Typical x-5 and also x-10 phases (other than 4-10, 7-5 and also 7-10) could be farmed with

[MainDMG/Hellen + 4 straw compensations] as long as you could 1hko waves. May experience a casualty if adversary makes use of an offending carry on wave 2 or MainDMG obtains CC would certainly.

Difficult 1-10, 2-5, 2-10, 3-5, 5-5, and also 7-1 need to be the ideal maps to ranch on Tough method.

MainDMG + Hellen/SubDMG compensation have to be utilized. Under 40 2nd keep up modest to high gold declines.

Difficult 2-10 could be solo would certainly by Hellenia + 4 straws. Calls for 2 ports opened, +5 high crit tools, as well as high counter shield. Holy Light on wave 1 removes it, Tease on Wave 2 and also clear with automobile strikes as well as counters, Celestial Light on wave 3 and also automobile assault Raccoon to fatality.

 

That's all the information I have for currently! If you individuals have any kind of inquiries, don't hesitate to ask listed below! I'll aim to respond to as high as I can!

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